Viz: The card game Cards: Product cards - These are the products you are trying to build. These score points. Staff cards - These are the people who work on the products. Bug cards - These try and prevent people from build products. Event cards - These add unpredictably. They are played during the indicated phases, at any time (even if it isn't your turn). Set up: Each player chooses 3 staff cards and places them face-down in front of them. The remainder of the staff cards are shuffled into a deck. The bug and event cards are then shuffled into a deck. Pick a player to be the first manager. Each player then draws 4 cards from the bug/event deck. Play: Each round proceeds as follows: Phase 1: Product Planning Each player, starting with the manager, picks a product and passes the remaining products to his or her right. They keep these products (as well as the remaining products) hidden. Phase 2: Developing Each player, starting with the lowest numbered task and increasing in order (skipping over any tasks that no one has), attempts development (going through the 4 phases below). Phase 2a: Assigning If the attempting player (the "developer") has fewer than 3 staff members, they may draw a new staff member from the deck. The developer may then discard a card from their hand to swap one of their staff members with a new one from the top of the staff deck. They then assign their three staff members to the product. Phase 2b: Bug Discovering Starting with the player to the right of the developer and going counter- clockwise, each player may play as many bug cards as they wish from their hand. The developer assigns each bug to one of their characters as they are played. The developer may not overburden one character... that is, the difference in the number of bugs between the character with the most and the character with the least must be 1 or less. Phase 2c: Debugging The developer must then resolve each bug using that character, either completing it or failing it (a "remaining bug"). Phase 2d: Releasing If the developer has no remaining bugs after each bug has been resolved, they score the points for that product for this round. Otherwise, they have failed their product development. Phase 3: Post-release Party After each player has been the developer, each player redraws from the bug/event deck until they have 4 cards. The player who failed the highest numbered product then is the manager for the next round. The game ends after a fixed number of rounds (determined before the game starts). The player with the most points at that point wins.