__ __ ___ _____________ | \ / \ / / |____ ____| \ \___/ \__/ / | | \ __ __ / | | \__/ \ ____/ \__/ ebsite |__| CG Strategy Guide Version 1.0 ------------------- Last revised on 4/6/2001 -------------------Remember:------------------- The Website TCG is C2001 Alan and Alan's site @http://come.to/alansite Please do not distrubute without my permission. -------------------Intro------------------- Welcome to the Website TCG. This is basically a card game based on the World Wide Web and Webpages. The goal is to have the highest rating. This is accomplished through 'Critic' cards. As your website grows, so will the number of critics who will favor your site. -------------------Individual Card Strategy------------------- Card: Alan-Site Master Use: You can use this card so you can use Alan's Site type components on your site of any type. This card is best for decks where you are not using any neutral components or a neutral base site. This card works best with deck search cards so you can bring it out faster. Card: Nick-The Saboteur Use: This card is probaly best used as the remove a character card kept in play instead of it's nullify the next character card played by any player. This ability can be useful though if you have a character card you REALLY want to get rid of or you know your opponent only has one character card left and you want to prevent them fom using it next turn. Overall though, this card is pretty much worthless. Card: Nick-The Hacker Use: Not much use with the current cards in just the base set. Component distruction will be expanded in a future expansion. Useful though if you're 10 points from winning and you want to delay your opponent a bit. Card: Kathleen-The Helper Use: This is a great card not for its deck search ability but its ability to win critics over instantly. This card can actually win you a game! Use it. Card: Katie-Scary One Use: Pretty good if it's the last character card you play this turn. Blocks you opponent from using characters next turn. This can be extremely useful in the right situations. The removing a character card is pretty standard though but this would be a good choice. Card: Spot-The Retriever Use: This card has some great potential. You can retrieve that "Limit one copy per deck" card or get some life-saving others. You should have one of these in every deck. Card: Spot-Guard Dog Use: Two words: Stall Deck. This card rocks if you're trying to get your opponent to run out of cards. Defended properly with Natasha-The Defenders and with the right cards in play, this can easily win you a game. Card: Alan-The Programmer Use: Like Nick-The Hacker, this card doesn't have any real use right now. When the component distruction cards come out though, this card should be standard in decks. Card: Alan-Nonprocrastinator Use: A nice deck search card. Good if you're looking for that one stubborn card or a "Limit one per deck card." Good for any deck. Card: Chase-Strange One Use: Great for stall decks. Refills your draw deck so you won't run out of cards. Good in other places too where you want to get those great cards back to use. Card: Jim-The Influencer Use: Like Kathleen-The Helper, this card can win you games. Used on a 10GP, 10IP, and 10CP card, this can give you the edge needed to win. Card: Shannon-Kung Fu Expert Use: Opponent got a GREAT card protected with many Natasha-The Defenders? You have pretty useless "Kept in play" cards? Then play this and watch your opponent yell. An absolute killer. The second ability isn't too bad either. Card: Natasha-The Defender Use: This card is pretty self-explanatory. Protect other characters you want to keep in play. Protect your components from removal. Protect your critics from losing favor of you. A standard for decks. Card: Michael-The Magician Use: This can be pretty useful if you're only 10 points from winning. You have better choices though. Card: Chase-Fast Runner Use: Basically only good with a Neutral Site II base site. This card can actually make Neutral Site II better than other base sites! The deck restorer ability isn't too bad either. Card: Alan-The Giver Use: Basically the same as Chase-Fast Runner except for Neutral Site. Card: Alan-The Artist Use: Okay, I know you're thinking that this card is worthless and it actually is. But if you're feeling nice or you know your opponent has used his last copy of a card, use this. Card: Michael-Math Whiz Use: Again, pretty worthless. This card can actually be put to good use by math freaks though. The instant win of critics can be good though. Card: Alan-Computer Lover Use: Nice for getting another copy of that "Limit one per deck" card in your hand. Just remember though that you must remove it afterwards. Card: Alan-School Lover Use: Ummm....This card sucks unless you like school. And no cheating! Card: Alan-Webpage Improver Use: A nice neutral component that actually provides something good. This should be in every deck.